Smash Karts
Weapon pickups and map control decide the frag count. Placement points scale with kills, not laps.
Home Games
Ten titles, each with its own scoring logic and its own ladder. Press Play to start a round inside this page, or open a game’s page for the full match specification — every title is described against the same nine parameters so two of them can be compared without reading two essays.
Weapon pickups and map control decide the frag count. Placement points scale with kills, not laps.
Build, parkour and survival modes in one block world. Ladder runs on the timed parkour mode only.
Points come from angle, speed and chain length. One clipped wall resets the multiplier to nothing.
One-button physics basketball. The court changes every point, so reading the bounce beats memorising it.
Same one-button rules on a football pitch. Timing the jump matters more than where you stand.
Merge your snake upward while avoiding bigger numbers. Greed and patience are both punished eventually.
A match-three built on a fixed move budget, so every swap has to earn its place in the chain.
Crossword and letter-wheel in one. Vocabulary sets your ceiling, speed sets your placement.
Ragdoll boxing with one input. Knockdowns come from spacing and rhythm, not from mashing.
Egg-shell first-person shooting where recoil control and angle discipline separate the top of the board.
Every finished match awards ladder points against your placement. Monday morning the table resets and the previous top seeds carry into the weekend bracket.
Read the scoringOur arena host answers the practical questions on the spot — entry fees, match formats, what a cashout actually takes, which title suits the time you have.
Ten is a deliberate number, not a limitation.
A title earns its place on this floor by being measurable. If two players can be given the same starting conditions and the finishing order comes out of what they each did with those conditions, the game can carry a prize. If any part of the result is settled by a draw, a spin or an unseen roll, it cannot — and that rules out a great many popular games we would otherwise enjoy hosting.
Breadth matters as much as fairness. The rotation deliberately spans reflex titles, spatial puzzles, vocabulary boards and one-button duels, because the person who is unbeatable at drift chaining is rarely the same person who clears a move-limited match-three at speed. A floor made only of shooters would quietly become a floor for one kind of player.
Titles leave the rotation for two reasons: the provider withdraws them, or the brackets stop filling. Anything pulled mid-flight refunds its entries in full. If you want a game considered, the contact form reaches the person who maintains this list, and a specific suggestion with a reason behind it genuinely does get read.